Arrivals check-in. Everyone who sets foot in the hub fills out a card. No card, no ride from the Guide. Card or no card, he isn’t driving anyone yet. Fill it out anyway.
The card has five lines:
- Callsign. What to call you on the air.
- What you’ve played. One line: the games, and what annoyed you most in them.
- Who are you in the Zone? Quiet looter, hunter of looters, the one who drags the wounded out, or not sure yet.
- What are you afraid of? Cheaters, extraction campers, losing everything to one shot, the grind. Or something of your own.
- Deal-breakers. One thing DFZ must have for you to play it. And one thing it must never have.
Copy and fill in:
Callsign:
Played, and what annoyed you:
Who you are in the Zone:
Afraid of:
Deal-breakers (must have / must never have):
Looking for people to go in with? Post a request in Looking for group. Where you play from goes there too: one line in the servers thread.
Sample:
Callsign: Dispatcher.
Played, and what annoyed you: nothing, I’m on the radio. Annoyed by people who drop off the air.
Who you are in the Zone: the one who counts how many rode out and how many came back.
Afraid of: the ones who feed.
Deal-breakers: I don’t play. The radio must stay. Feeding must not.
The developer reads every card. I read them too. I read everything here.