Things we know are unfinished. We’ll keep this updated. It’s a to-do list, not a promise and not a schedule.
In progress
- The server is moving to C++. We’re porting the server logic off GDScript. While the move is underway, this is the most likely place for surprises.
- Logging in and keeping your loot safe. We audited the server and are tightening everything around signing in and keeping loot safe. Found a hole here? Don’t post the steps — see “How to write a bug report”.
The full roadmap lives on the Dev page.
Fresh, therefore suspicious
- Doors with a temper. Shove one and it flies, bounces off the wall and hits whoever is behind it. The physics is fresh — first in line for this section.
- Bushes, and AI vision that depends on light. The bugs here won’t be “it crashed” but “they spotted me unfairly.” That’s a bug too — once playtests open, this is where we want to hear about it.
Already fixed
- The murky haze over the daytime picture. Gone. In daylight you can see what’s around you again.
Now a question. What bug in other extraction games made you so mad you quit? Loot gone after extraction, killed by an enemy through a wall, stuck on geometry at extract? Tell us — we want to know in advance where to look first.