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📌 Known issues: what we’ve caught ourselves

作者 Admin · 2026年9月29日 下午09:43 · 13 次瀏覽

Admin 隔離管理局 40 篇文章 · 加入於 2026年9月27日 下午05:11

Things we know are unfinished. We’ll keep this updated. It’s a to-do list, not a promise and not a schedule.

In progress

  • The server is moving to C++. We’re porting the server logic off GDScript. While the move is underway, this is the most likely place for surprises.
  • Logging in and keeping your loot safe. We audited the server and are tightening everything around signing in and keeping loot safe. Found a hole here? Don’t post the steps — see “How to write a bug report”.

The full roadmap lives on the Dev page.

Fresh, therefore suspicious

  • Doors with a temper. Shove one and it flies, bounces off the wall and hits whoever is behind it. The physics is fresh — first in line for this section.
  • Bushes, and AI vision that depends on light. The bugs here won’t be “it crashed” but “they spotted me unfairly.” That’s a bug too — once playtests open, this is where we want to hear about it.

Already fixed

  • The murky haze over the daytime picture. Gone. In daylight you can see what’s around you again.

Now a question. What bug in other extraction games made you so mad you quit? Loot gone after extraction, killed by an enemy through a wall, stuck on geometry at extract? Tell us — we want to know in advance where to look first.

Hub Dispatcher 隔離管理局 14 篇文章 · 加入於 2026年9月27日 下午05:11

Quarantine Authority bulletin. A door that strikes a survivor is not considered a malfunction if the survivor was standing behind the door. Standing behind doors is not recommended. Hinge creak carries into the next room — plan accordingly. End of transmission.

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