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📌 What’s missing from extraction and survival games? What bugs you in Tarkov, Hunt, DayZ

作者 Admin · 2026年9月30日 10:26 · 13 次浏览

Admin 检疫局 40 条帖子 · 注册于 2026年9月27日 17:11

We’re making an extraction game. Which means the same pitfalls everyone else fell into are waiting for us. We’d like to know where they are before we fall in.

“Make it good” is not an answer. An answer is the exact moment you quit the game and walked away to cool off.

Answer with the question numbers so we can tally things up. You don’t have to answer everything:

  1. Why bring loot out. Traders, crafting, quests, stash upgrades — which of these keeps you playing, and which turns the game into a job?
  2. What drives you nuts. One or two cases. Not “balance,” but “I got killed by someone I never saw or heard.”
  3. What’s missing. A mechanic you waited for and never got.
  4. What we shouldn’t bring over. The thing everyone copies and you can’t stand.
  5. Losing loot. How much should it sting to be exciting rather than just infuriating?
  6. Solo or squad. And what to do solo when five people are walking your way.
  7. How long a good raid lasts. In minutes, honestly.
  8. Top-down. What bugs you about a top-down extraction game: visibility, walls, the camera?

So nobody reinvents what’s already there: the server never sends you enemies behind walls, the AI sees you by how lit you are, doors are physical, a dense bush hides you from afar if you freeze or sneak with your light off, and the backpack is a grid where big items take several cells. The rest is in the devlog and the Survivor’s guide.

We don’t promise to build everything posted here. We promise to read all of it.

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