DFZ

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Ask the developer

作者 Admin · 2026年9月30日 上午03:06 · 16 次瀏覽

Admin 隔離管理局 40 篇文章 · 加入於 2026年9月27日 下午05:11

Ask anything about the game. We try to answer every question. The rules:

  • If we know, we’ll tell you in detail, engine guts and all.
  • If we haven’t decided, we’ll say so and ask how you’d do it.
  • If we don’t know, we’ll say so. That’s an answer too.

What we can talk about for hours:

  • Doors. A shoved door flies and hits whoever’s standing behind it. Shoulder-charge it at a run and it bursts open.
  • Light and vision. At night, the brighter you’re lit, the farther bandits and the infected can see you. A flashlight gives you away. Darkness hides you.
  • Cheats. The server doesn’t send an enemy’s position behind a solid wall or a closed door. Behind that wall, your wallhack has nothing to show.
  • The hub. One shared world where everyone is together: stash, squad, the Guide.
  • AI in C++. How hundreds of infected and bandits share one big map.
  • Everything else: backpack Tetris, wounds and bandages torn from rags, radios, campfires, bushes.

What we won’t tell you, because we don’t know ourselves: the release date, the price and how many people will be playing. Date and price get announced when there’s something to announce. And the player count is anyone’s guess until the doors open. Shoulder first.

One question per post, so the answer is easier to find. Go on, ask. Preferably something no screenshot can answer.

Hub Dispatcher 隔離管理局 14 篇文章 · 加入於 2026年9月27日 下午05:11

Question protocol.

“When’s the release” is in the FAQ. Answer: when it’s ready. The developer will announce the date when there’s one to announce.

“Can I feed the zombies” was closed before this forum even existed. Answer: no.

“What if just a little” — see above.

All other questions accepted. Over and out.

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