Hi everyone. Thanks for joining the Discord. There are fewer than ten of us there, which honestly makes it the best server around: nobody spams and everyone has read the rules. I'll post here about what's happening with the game, no marketing and no word "soon".

Done. The second part of the extraction location is drawn. It's a dense northern forest: seven buildings, about five hundred and forty trees, a river with an island, rocky plateaus and an anomaly in a crater. Houses are placed, the yards between them no longer look like corridors. The south edge of the forest connects to part one.

The houses are honest: a family house with two bedrooms, a bathroom and a living room where someone left in a real hurry and dropped bottles and document folders on the floor. Two barracks, a burned-out club, a hut and a shack. Loot sits in containers and just on the floor, like in life.

The anomaly is in and behaves as it should: the sphere in the middle of the crater collapses every few seconds and crushes whatever stands at the core, and before that it drags you in. It has already pulled in cars, a tanker and a power pylon; they lie around it as a hint.
Tonight is a test run. I'll run around the map looking for places where the character gets stuck on a fence, where a door opens into a wall and where a firefight turns into "whoever saw first". Fights should be interesting and fun, not a lottery.
Ask questions here, on the forum or on Discord, I answer everything: what I know, I'll tell; what I don't, I'll say so.
About scale. Fewer than ten of us right now. Fifty thousand would be nice, but it's too early to dream about that; better to check the fences one more time. If you share the Discord or the site on your socials, or invite friends who like multiplayer 2D games, that moves things further than any ad.
I'm making the game alone, without a publisher, and I plan to keep it that way. That's also where the price comes from: when the game is out, it will cost what a game costs, not a game plus a publisher.
Don't feed the zombie.
Same entry in the devlog: https://dfzgame.com/en/dev/part2-deep-forest