in progress
Server in C++
Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.
The kitchen
An honest log of what we built, what we’re fixing and what comes next.
Plans change. This is a to-do list, not a promise.
in progress
Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.
in progress
We audited the server and are tightening everything around signing in and keeping your loot safe.
planned
More people in one Zone — more reasons not to trust each other.
planned
Servers picked by ping, and maps big enough that reaching extraction becomes a trip.
planned
Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.
testing
Recording gameplay straight from the engine — there will be something to watch here soon.
How far bandits and the infected can see depends on how lit their target is: a flashlight gives you away, darkness hides you.
This program has performed an illegal operation and will be shut down.
If the problem persists, contact the zombie’s developer.