DFZ

The kitchen

Development

An honest log of what we built, what we’re fixing and what comes next.

In progress

Plans change. This is a to-do list, not a promise.

in progress

Server in C++

Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.

in progress

Login and inventory hardening

We audited the server and are tightening everything around signing in and keeping your loot safe.

planned

Raids for 20–25 players

More people in one Zone — more reasons not to trust each other.

planned

Big maps, regional raids

Servers picked by ping, and maps big enough that reaching extraction becomes a trip.

planned

Connection over the Steam network

Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.

testing

In-game clips

Recording gameplay straight from the engine — there will be something to watch here soon.

Devlog

Graphics

Clips straight from the engine

The game can now record scripted scenes itself: camera, fights, doors — frame by frame, no stutter, no screen capture. First clip: a fight at a door.

Graphics

Roofs, canopies and windows

Tree canopies open up above you, and light inside houses comes only through windows and doors — the same for your eyes and for the AI.

Graphics

A clear day

We removed the murky haze from daytime — you can see what is happening around you again.

Achievements 0/0

1/6