DFZ

The kitchen

Development

An honest log of what we built, what we’re fixing and what comes next.

In progress

Plans change. This is a to-do list, not a promise.

in progress

Server in C++

Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.

in progress

Login and inventory hardening

We audited the server and are tightening everything around signing in and keeping your loot safe.

planned

Raids for 20–25 players

More people in one Zone — more reasons not to trust each other.

planned

Big maps, regional raids

Servers picked by ping, and maps big enough that reaching extraction becomes a trip.

planned

Connection over the Steam network

Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.

testing

In-game clips

Recording gameplay straight from the engine — there will be something to watch here soon.

Devlog

Graphics

Clips straight from the engine

The game can now record scripted scenes itself: camera, fights, doors — frame by frame, no stutter, no screen capture. First clip: a fight at a door.

Gameplay

Hiding in the bushes

Freeze or sneak with your light off inside a dense bush and nobody spots you until they are close. Diving into a bush under fire won’t make you vanish.

Graphics

Roofs, canopies and windows

Tree canopies open up above you, and light inside houses comes only through windows and doors — the same for your eyes and for the AI.

Server

Walls are no longer see-through for cheats

The server no longer sends an enemy’s position when a solid wall or a closed door stands between you. A hacked client can’t show what it never received.

World

Doors with a temper

A door leaf swings from a shove, bounces off the wall and hits whoever stands behind it. A running shoulder charge knocks it open, and the hinge creak carries into the next room.

AI

At night the AI sees like you do

How far bandits and the infected can see depends on how lit their target is: a flashlight gives you away, darkness hides you.

World

A new map from our artist

The first location got 2,118 objects: towers, tents, dumpsters, fallen trees. Rocks and barrels now collide by their silhouette instead of a box.

Graphics

A clear day

We removed the murky haze from daytime — you can see what is happening around you again.

Server

The AI moves to C++

An NPC body step is now almost three times faster. The big map runs hundreds of infected and bandits at once.

Achievements 0/0

1/6