DFZ

The kitchen

Development

An honest log of what we built, what we’re fixing and what comes next.

In progress

Plans change. This is a to-do list, not a promise.

in progress

Server in C++

Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.

in progress

Login and inventory hardening

We audited the server and are tightening everything around signing in and keeping your loot safe.

planned

Raids for 20–25 players

More people in one Zone — more reasons not to trust each other.

planned

Big maps, regional raids

Servers picked by ping, and maps big enough that reaching extraction becomes a trip.

planned

Connection over the Steam network

Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.

testing

In-game clips

Recording gameplay straight from the engine — there will be something to watch here soon.

Devlog

World

Doors with a temper

A door leaf swings from a shove, bounces off the wall and hits whoever stands behind it. A running shoulder charge knocks it open, and the hinge creak carries into the next room.

World

A new map from our artist

The first location got 2,118 objects: towers, tents, dumpsters, fallen trees. Rocks and barrels now collide by their silhouette instead of a box.

Achievements 0/0

1/6