DFZ

The kitchen

Development

An honest log of what we built, what we’re fixing and what comes next.

In progress

Plans change. This is a to-do list, not a promise.

in progress

Server in C++

Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.

in progress

Login and inventory hardening

We audited the server and are tightening everything around signing in and keeping your loot safe.

planned

Raids for 20–25 players

More people in one Zone — more reasons not to trust each other.

planned

Big maps, regional raids

Servers picked by ping, and maps big enough that reaching extraction becomes a trip.

planned

Connection over the Steam network

Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.

testing

In-game clips

Recording gameplay straight from the engine — there will be something to watch here soon.

Devlog

Server

Walls are no longer see-through for cheats

The server no longer sends an enemy’s position when a solid wall or a closed door stands between you. A hacked client can’t show what it never received.

Server

The AI moves to C++

An NPC body step is now almost three times faster. The big map runs hundreds of infected and bandits at once.

Achievements 0/0

1/6