in progress
Server in C++
Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.
The kitchen
An honest log of what we built, what we’re fixing and what comes next.
Plans change. This is a to-do list, not a promise.
in progress
Moving the server logic from GDScript to C++: faster, stricter, no gaps for cheaters.
in progress
We audited the server and are tightening everything around signing in and keeping your loot safe.
planned
More people in one Zone — more reasons not to trust each other.
planned
Servers picked by ping, and maps big enough that reaching extraction becomes a trip.
planned
Traffic goes through Valve’s protected relay: no exposed IPs, encrypted.
testing
Recording gameplay straight from the engine — there will be something to watch here soon.
The server no longer sends an enemy’s position when a solid wall or a closed door stands between you. A hacked client can’t show what it never received.
An NPC body step is now almost three times faster. The big map runs hundreds of infected and bandits at once.
This program has performed an illegal operation and will be shut down.
If the problem persists, contact the zombie’s developer.